Minor cmake issue

As a quick warning to anyone who might be looking at the VectorStorm codebase, as of cmake version 2.8.10 (or thereabouts), the variables describing where to find SDL_mixer and SDL_image have changed from SDLMIXER_* and SDLIMAGE_* to SDL_MIXER_* and SDL_IMAGE_*, respectively.  Which caused me a good fifteen minutes of confusion before I was able to…

MacBook Pro Retina graphic performance issues & fix

Edit, about 21 months later, since I notice a lot of folks still arriving at this page from search engines:  Apple eventually fixed the issue I report in this post via a firmware update, more than a year ago.  I’ve seen no recurrence of the problem I mention above since then, and I’m still happily…

And I’m finally back

So between an awkward house move, various personal and family illnesses, work, and home development, it turns out that the blog is the first thing to drop off my schedule. Short version:  Move completed.  My cold/flu thing appears to finally (finally!) be gone (though I’m still not going to the gym for a few more…

What’s going on

I need to apologise for the long hiatus; got a bunch of things going on right now.  Between some family health issues, an upcoming house move, the day job, and etc.. it’s all been a bit overwhelming for me, and my online presence (like my sleep cycle) has really suffered. Most likely, I’m going to…

A day’s work

Been working quite busily today.  Here’s my list: Noticed, verified, and reported a bug in cgdb under OS X 10.8/Xcode 4.4.  (I’m the proud owner of the very first bug report on its new GitHub page).  (cgdb is a text-console-based debugger, and is how I usually prefer to debug my programs) Further work on SDL…