#8: C4 Ten-Four

Initially released June 19, 2011



Source Code:

  • Live Subversion repository: http://www.vectorstorm.org/svn/repos/VectorStorm/branches/GAW-008-104


Another boring day on the job.

Yet another giant cube of C4 explosives to be safely disposed of, yet another lengthy two kilometer drive that you’re not allowed to take at anything more than a crawl, for “safety reasons”.  Bah.

Safety is for other people.  People who are less busy than you.  People who are concerned about “explosions”.  No, you’ve decided that safety regulations are for other people, and you’re going to transport this lump of high explosive to the controlled detonation site as quickly as possible, so you can get home in time for your favourite television show.  In fact, you’ve wired up solid rocket boosters to your semi’s engine, just to give it a little more pep.

Heck, you’re not even going to bolt that cube of C4 to your flatbed trailer.  Who has time to do something like that?  I’m sure it’ll be fine.


Use the arrow keys left/right to accelerate or brake, and the ‘space’ button to fire off a rocket booster to gain extra speed.  Don’t let the C4 touch the ground!


Game Design, Code & Gfx: Trevor Powell ( trevor (at) vectorstorm.org ).  Music: Coconut Monkeyrocket and Martinibomb – Shopping for Explosions.

C4 Ten-Four uses OpenGL, SDL, SDL_Image, SDL_Mixer, and GLEW.


  • 19 June, 2011: Initial release (6 days, 23 hours, 14 minutes development time).