Unicode

So I spent about twenty minutes last week, and added Unicode support to the VectorStorm engine’s font system.  I’d been put off from doing it before, in part because I know from experience how complicated it can be to deal with Unicode-encoded text, and in part because I was worried about how many big changes…

Bloom madness

I took a day off from development today.  But that doesn’t mean that I was away from the game;  just that I wasn’t working on the things which were actually on the task list for the milestone 10 build (I’m almost, almost through it, now;  only three major tasks left to complete). Instead, I spent…

Pixel-exact text troubles

I was going to post about various new features I’ve been adding to MMORPG Tycoon 2, but at the very last minute I noticed something very odd in my current build;  in some of the small text strings in one of the new windows, I was getting blurry text.  The sort of blurry text that…

Obscured glow

Ever since VectorStorm started to support non-glowing objects (Game in a Week #3: Thunderstorm), there’s been a problem with how how it performed the glow effect. The problem occurred when you drew something that doesn’t glow over something that does — the obscured glow would “show through”, as seen on the left side of this…

RenderTech builds

Hi, everyone! As I mentioned over the last few days, I’ve set up some builds testing recent rendering technology for MMORPG Tycoon 2 and the VectorStorm engine.  Download links are below. EDIT: Build #4 is up;  less z-fighting, cursor is back.  Hopefully the last revision! OSX Build (requires 10.8 or later) Windows Build No Linux…