#1: Ill-Timed Petition Damsel

Initially released 13th January, 2008.

Updated 14th January, 2008, to fix a rare graphical bug which could leave the initial quote screen visible while playing the game

Damsel screenshot


Source Code:

Live the dream — Save your neighborhood by gathering enough signatures to convince the local council to lower the speed limit on the highway. Make friends with pedestrians, dodge the cops, engage in Machiavellian plots to further your political ends.

Well, maybe not that last one. But you can be extremely evil if you really want to.

And to think that it was all (loosely) inspired by Don Quixote.


Like all VectorStorm games, Petition Damsel makes an honest attempt to use a gamepad if you have one connected. If not (or if it doesn’t work for some reason), you can control the game using the arrow keys, and the space bar as your “A Button”.

You may quit the game by pressing ‘Esc’.


Game Design, Code & Gfx: Trevor Powell ( trevor (at) vectorstorm.org )

Music: Ehren Starks – Leaving the Theater, The Napolean Blown Aparts – Poppin Pills

Sound Effects: Various, provided by Acclivity, Jobro, and TicTacShutUp at http://freesound.iua.upf.edu/. See the in-game credits for full details.

Petition Damsel uses OpenGL, SDL, SDL_Mixer, and GLEW.


  • 13th January, 2008: Initial release. (6 days, 8 hours)