Status update

I mentioned a few weeks back that I’d fractured my arm, which had really halted development while it heals.  Today is the four week anniversary of that injury, and my arm is still in a sling, and I’m still typing one-handed.

The general rule of thumb is that any broken bone, almost regardless of the size or severity of the break, will take about six weeks to heal.  And after a pretty unpleasant first three weeks, my arm has finally begun to show notable improvement over the past week, feeling noticeably less painful and more flexible each day.  There are still some angles I can’t maneuver my wrist (including the standard typing posture), but it’s getting a lot closer now.  I’m hoping that everything will be properly sorted in another week or so, and I can get back to work.

I’ve done a few little bits and pieces one-handed over the past month, but not much that’s worth calling out explicitly;  mostly just some little rendering optimisations, some art direction, and more work on the game’s trailer.  I should spend some more time on the trailer script today, and then start thinking about finding a voice actor.

One thing I have done has been to modify MMORPG Tycoon 2’s control scheme such that it can now be played only using the mouse;  you can now middle-mouse-button-drag to move the view around, instead of using the WASD keys.

It’s worth noting, though, that Tycoon games typically use middle mouse for rotation and right mouse button for click-and-drag movement, while MMORPGs typically use right mouse for rotation, and will often use middle mouse for toggling autorun, or similar movement features.

If anyone feels strongly that the game’s control should be the other way around;  more like tycoon games than MMORPGs, I could put in a preference to swap the mouse buttons for rotation and translation.  Does anybody particularly care about that?