- Currently, monsters won’t attack you until you come within 10 meters of them. This feels way, way too close. I thought that I had a bug in the “consider attacking a player-controlled PC” code at first, before I tried coming a whole lot closer. In retrospect, many MMORPGs consider melee range to be 5 meters — from that point of view, being invisible to monsters at a distance of 10 meters seems kind of silly. I’ll probably need to increase this “monster aggression” distance to 30-40 meters, and vastly increase the size of grinding areas, so that monsters are much more spaced out, to compensate for their increased visual range.
- Currently, combat feels really slow. Right now, monsters (and AI PCs) currently attack once per second. It seems a little odd that this feels slow to me; most MMOs I’ve played haven’t had you activating attacks much more frequently than once per second, I think? Maybe it’s the lack of animations that’s hurting the general feeling, here. (Please, anyone, feel free to correct me on this impression in the comments — I really don’t want to delve into WoW again just to measure attack timings. :) )