SkyOkay, I’ll confess;  I’ve been hesitating to start on procedural building construction, because it’s kind of a large, scary topic.  But I’ll start on it tomorrow, honest.

Instead, today I worked on sky rendering.  In the previous screenshots I’ve shown, the MMORPG Tycoon sky was a flat gradient that was drawn behind the terrain;  that gradient remained exactly the same, whether you were looking up or down or whatever.  Today I threw that out, and replaced it with a proper sky dome, and added some moving cloud layers.  I quite like how they’ve come out, actually.

I’ll start on procedural buildings tomorrow, honest.  I’m not expecting to have much in the way of viewable results for a few days;  there’s a lot of groundwork that has to be covered first!