User Interface

MMORPG2WithUIHere’s something entertaining for you all;  possibly a bit of a blast from the (recent) past.  Today I brought most of the core structural code from MMORPG Tycoon 1.1 over into the new MMORPG Tycoon 2.0 codebase.  This includes buildings, roads, quests, subscribers, monsters, devs, their AI and logic (but not rendering), and, in this screenshot, the UI.  A lot of this code will eventually be heavily modified, but I thought you might like to see the old MMORPG Tycoon 1.1 user interface once more, inside the MMORPG Tycoon 2.0 world.

And yes, the UI boxes are still doing that infamous ‘wobble’.  I’m going to remove that at the same time that I restyle them.

In fact, I’m planning to modify the UI to be one ‘status’ bar along the top of the screen, and a button bar at the bottom of the screen, so most of the time the whole middle of the screen will be clear.  That’s the theory, anyway.