Well, not quite a week

So I’ve actually slipped a day on this GiaW.  Not going to say too much in this update;  want to get back to work on it.  However, it now seems pretty obvious to me that I rushed into this GiaW sooner than I should have;  the 3D features of VectorStorm just weren’t quite solid enough to support rapidly developing a 3D game;  too much of my time was lost debugging basic engine stuff, instead of developing the game itself.

Still hoping to have something by the end of the day today.  But we’ll see.