Development stuff

I just wanted to post an update on where things are at.

The current level of busyness at work will soon be easing off a bit; I’m hoping to have enough brainspace back to kick off another “Game in a Week” next week.

In other news.. Box2D version 2.0 has been released; I’ll be updating VectorStorm to that new version sometime very soon; I’ve already been playing with the new testbed examples that come with Box2D; lots of exciting new features in there! Can’t wait to adapt it all to the VectorStorm engine. Hopefully I should have that done sometime this weekend, just in time to not use it for anything meaningful in the Game in a Week, exactly like last time. ;)