Give a man a hammer

I’ve noticed that when programmers get a new tool, like, say, a 2D physics engine, they tend to start creating games which are basically example apps for the new tool, with a constraint or a goal condition attached. So with physics engines, it’s not at all unusual to see these games become about moving boxes…

Space Maze prototype build

Whoops, forgot to mention earlier;  I’ve updated the Win32 VectorStorm binary build with the Space Maze Express gameplay prototype.  It also has the overlay demo (mentioned in an earlier post) in the Testbed game slot. So if you feel like experimenting with lifting boxes using only an Asteroids ship, there ya go.  :)