Today’s progress

Over the past few hours, I’ve gotten my Windows builds working under the new SDL2 libraries, which is fantastic news — that’s one big task off my list, and makes me very comfortable about moving everything over to SDL2 for future releases. There are also a bunch of little technical fixes under the hood: VectorStorm’s…

Bug of the day

Today’s bug:  While integrating the new region editing functionality into the procedural world geometry code, I ran into this odd behaviour. The region height editing basically works correctly, except for these three rectangles at the southwest side of the world map, each of which acts as though the region editor wasn’t even there.  (In the…

MMORPG Tycoon v1.1

While doing some work on MMORPG Tycoon 2 today, I decided that I wanted to look at version 1.1 again, for comparison.  Took me a while to get the project to build (in part because I’ve switched the way that I build SDL and its related libraries, and in part because it’s just such an…

VectorStorm and Scenes

Something I’ve never told anyone before.. The original plan for the VectorStorm library (apart from teaching myself about a lot of different areas of engine design which I hadn’t learned while working in the industry) was for it to be used as the basis for an open-source “WarioWare” type of game — a collection of…

Rift Atop

So as it turns out, I’ve actually spent very little time working on that Rift port of Atop.  I’ve instead been working on a user interface for buying new game regions in MMORPG Tycoon 2 (buying with in-game cash.  No real-world microtransactions here!  Although I do plan to eventually have simulated ones inside the game…