MMORPG Tycoon v1.1

While doing some work on MMORPG Tycoon 2 today, I decided that I wanted to look at version 1.1 again, for comparison.  Took me a while to get the project to build (in part because I’ve switched the way that I build SDL and its related libraries, and in part because it’s just such an…

VectorStorm and Scenes

Something I’ve never told anyone before.. The original plan for the VectorStorm library (apart from teaching myself about a lot of different areas of engine design which I hadn’t learned while working in the industry) was for it to be used as the basis for an open-source “WarioWare” type of game — a collection of…

Rift Atop

So as it turns out, I’ve actually spent very little time working on that Rift port of Atop.  I’ve instead been working on a user interface for buying new game regions in MMORPG Tycoon 2 (buying with in-game cash.  No real-world microtransactions here!  Although I do plan to eventually have simulated ones inside the game…

Into the Rift

I’ve taken a little time off from working on MMORPG Tycoon 2 over the past few days, and have been playing with an Oculus Rift VR headset dev kit, adding native support for it to the VectorStorm engine. It’s not in the VectorStorm trunk yet, but I’ve put it into a special “rift” branch which…

Physics

A few years back, on New Year’s Eve, Stephen “Increpare” Lavelle challenged me to create a game before the new year.  I had about eight hours to put something together  (I’d finished coding in time for the deadline, but arranging the Win32 version and setting up a download page took me a few minutes into…