Disaster strikes!

Well, I didn’t see this one coming! I had my brilliant idea which was both cunning and simple to implement, and after work yesterday I quickly banged it out in just a half hour and.. It wasn’t fun. I called the idea “Cloud Racer”, and it revolved around the fictional, highly competitive sport of hotted-up…

Inspiration strikes

So I got home after work tonight, and realised that I was out of fresh milk. So I decided to wander down to the corner shops to buy milk, and as I walked, I thought about cloud-based game designs. And during that walk, I think I finally broke through, and came up with a real…

And the pressure mounts

So here it is, Wednesday evening, and I don’t have a solid gameplay idea yet. To be fair, with Muncher’s Labyrinth I didn’t get the final gameplay idea until Saturday morning. But I’d still be a lot happier if I had a good idea to get started on right now. When I’m working on a…

And WaveFront disappoints

Oh well. The WaveFront (.obj) file format looked ideal yesterday; simple, straight-forward, ASCII-based.. but it doesn’t support object hierarchies, which pretty much limits its utility for me. It means that if I wanted to create a character with multiple joints, I can’t build them all together and make a single export; I’d have to build…

Monday’s progress

So after a few hours of consideration, I’m really finding myself enchanted by the word “sophistication” from the topic. In particular, I have a vague mental image of the player playing as a very small man or a rodent or something, hopping along the heads of anonymous people at an elegant evening soiree. However, in…