Game in a Week, Day 5

Another day of not quite achieving the goals I set out for myself. I still don’t have a fully playable game prototype, but the scene is now much more recognisable than it was yesterday. It’s amazing how just a few vectors can give a scene some context. I ended up not having as much time…

Game in a Week, Day 4

It’s late. It’s been extremely hot today. It’s half past midnight as I write this, and it’s still far too hot to sleep. Or for that matter, to really be very good at coding. I really wanted to get a playable Damsel prototype working today, but I’ve simply been unable to focus. Oh well; at…

Game in a Week, Day 3

Wow, what a day. I should begin by saying that I’ve been ill today, and so didn’t go in to work. But that doesn’t mean that I had all day to play with Damsel; My head really hasn’t been very together for most of the day, so I suspect that writing code would have been…

Game in a Week, Day 2

So it’s been an interesting, stressful day today! But the first and most important thing to mention is that I’ve gotten the bloom effect (repeatedly mentioned earlier) to compile and work correctly under Windows. I’ve also set up the engine to automatically detect whether or not it can use the bloom effect; whether it’s running…

Game in a Week, Day 1

So it’s been a good day. I got to play with fun things at work, and I’ve had plenty of time to think about the design for the game which I’m now calling “Beauteous damsel, your petition is ill-timed”. I quickly found that ‘petition’ was the most compelling word for me, as it generated the…