Game in a Week, Day 4

Snap from day four of DamselIt’s late. It’s been extremely hot today. It’s half past midnight as I write this, and it’s still far too hot to sleep. Or for that matter, to really be very good at coding.

I really wanted to get a playable Damsel prototype working today, but I’ve simply been unable to focus. Oh well; at least I made some progress, still! The shot above is a partial screengrab of the current state of play. The red rectangle represents the player, the blue rectangles represent other game objects. They’ll all be replaced with other graphics, eventually; probably Saturday. And the eagle-eyed among you will have noticed the score display that i’ve blatantly copy and pasted out of the Asteroids sample game from VectorStorm.

At this moment, the game does respond to player controls, but you can’t yet really play the game; no scoring is implemented, and very few actual gameplay functions are in place. But at least all the major types of gameplay objects are there, and it’s just a matter of wiring up all their functionality. With any luck, I’ll be able to make up for lost time tomorrow, and get my full gameplay prototype implemented.