Stuff today

New exciting stuff today:

  • Multiple render targets are now working in VectorStorm, and I’ve hooked up the glowing lines to render using it.  Basically, this means that instead of drawing everything into a single image and trying to apply the glow afterward, I can now render glowing objects into an entirely different buffer, and composite them together afterward.  This gives me a lot more freedom to create glowing elements in MMORPG Tycoon 2, since it means that only the glowing elements themselves will receive the glowing effect;  this should lead to a lot less glow blowout!
  • Spent a lot of time cleaning up and improving the bloom effect.  Now I just need to find a nice trade-off between appearance and speed.
  • Fixed resolution-switching;  no longer leads to crashes!
  • Half-implemented OS-native window resizing controls.  (This is part of the fixes I’ve been performing for SDL retina support)