lakeYup, still here.

I’ve added support for water to the terrain rendering.. but there are some low-level rendering issues to be sorted out, because the water isn’t being z-sorted properly yet.  Although it looks fine in this particular cherry-picked screenshot.

I’ve also been doing a whole bunch of work on Secret Feature Alpha, which I’m not ready to announce yet.  But actual real significant progress is being made, even if it’s not yet visible there in the screenshots.  :)