I usually try not to do “day to day life” updates in this space, but it’s been so long since I posted an update that I felt like I really needed to explain why stuff has come to a standstill, recently.
The short version is that paying work is really quite busy at the moment, and when I get home in the evening (or occasionally, the extremely early morning), the last thing I’m wanting to do is to look at code (in fact, going fishing in World of Warcraft for fifteen minutes before going to bed is usually about the limit of what I’m feeling competent to do). For the past two weeks, I’ve been working straight through the weekend, and it’s likely to continue that way for at least the next week, and possibly longer than that.
On the plus side, all of this non-development time has given me time to reflect on what’s been going wrong with Lord, on what work needs to be done on the VectorStorm API, and where I want to go next. Most notably, it’s led me to a couple major questions about MMORPG Tycoon 2.0, which I’ll be asking about over on the forums, eventually (probably post-Lord).
So yes, I’m still alive. Just kind of incommunicado for at least one more week, and possibly for as much as two or three more weeks. Apologies!