Bugs keep creeping in…

First and foremost:  I’ve put up another update to GoGoGo!.  If you were having crashes or etc, go grab that. Technical stuff follows: In computer graphics, the scarcest resource is currently (usually) communication time.  That is, you only have a certain amount of time for the CPU to deliver data and instructions to the graphics…

GoGoGo, a post-mortem

So, some discussion on GoGoGo;  what went well, what didn’t, and what I’ve learned from the experience. As I mentioned before, Increpare proposed an end-of-year game jam (link to his game), and I absolutely jumped on-board.  I’ve been sitting out of most community game-making events for the past year or so (TIGSource competitions, Ludum Dare,…

GoGoGo!

So about ten hours ago, Stephen “Increpare” Lavelle invited me to take part in a “New Year’s” game jam, with the goal of finishing a new game in the few hours before the new year.  (Of course, I had to be creative with time zones!) How could I possibly refuse?  And of course, the title…