A new game

So I’ve invented a new game for myself, to fill time while waiting for my AI developers to finish placing monsters every time I want to test the latest developments with the new combat system. I call this game “The ground is hot lava.  If I touch it, I die.”  Most usually, I play this…

What a whirlwind week

So this last week’s been pretty hairy for me;  not yet sure what next week is going to be like.  But as a result, I really haven’t been very productive at all on home stuff;  all my attention has been on paying work. While trying to get my head back into the development space this…

Combat System 2.0 is Go (well, sorta)

In bullet point form, here’s the new stuff: Monsters and PCs are now basically the same thing, just being controlled by different AI code.  This dramatically simplified moving things over to the new combat system.  NPCs (shopkeepers, quest-givers, etc) will eventually also be controlled by this same system, but aren’t yet;  right now, they’re still…

Mauled by a bear

The very first time I’ve entered into combat and actually been chased and attacked by a monster.  It actually feels really different to do this yourself, rather than having AI subscribers doing it. Thoughts: Currently, monsters won’t attack you until you come within 10 meters of them.  This feels way, way too close.  I thought…

Today’s fun bug

So tonight, as part of bringing in the new combat system, I’ve smashed Monster Types and PC Classes together into the same thing.  That is, there’s no longer any difference between the classes that an AI subscriber can play, and the types of monsters that they can fight.  This means that it’ll be easily possible…