The very first murder

Well, the code’s finally to the point where the game can actually randomly generate a murder timeline. As it turns out, Bill killed Sam at approximately 12:15 AM, in the bathroom. Unsurprisingly, he used the Nondescript Murder Weapon(tm) to perform the dastardly deed. (When oh when will they learn that Nondescript Murder Weapons can be dangerous, and should be kept locked up? :) )

Now I just need to fill out each individual guest’s memories of the night (as opposed to the factual, actual events of the night), and then.. you know.. put in some sort of interface for the user to actually play the game, rather than analysing the events of the night by inspecting variables in a debugger. :)