{"id":97,"date":"2008-02-25T21:36:50","date_gmt":"2008-02-25T10:36:50","guid":{"rendered":"http:\/\/www.vectorstorm.org\/2008\/02\/25\/thunderstorm-post-mortem\/"},"modified":"2008-02-25T22:49:03","modified_gmt":"2008-02-25T11:49:03","slug":"thunderstorm-post-mortem","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2008\/02\/25\/thunderstorm-post-mortem\/","title":{"rendered":"ThunderStorm Post-Mortem"},"content":{"rendered":"

(I’ve uploaded updated builds of ThunderStorm, which allow users to remap their gamepads’ right analog stick. I encountered a gamepad today which had mapped the right analog stick to axes 4 and 5, bizarrely enough. If you’re having this sort of trouble with your gamepad, you might want to download 1.0.2. If not, there’s nothing new in the build.)<\/em><\/p>\n

So that’s another Game in a Week in the bag. For a while on Sunday, I was seriously contemplating what I’d do when I missed the deadline; whether I’d relabel it as a “Game in Another Week” and work on it for a second week, or whether I’d release what I had and put it in a different category.. perhaps “The Space Under the Stairs”, or some such. Thankfully, I don’t have to figure that eventuality out yet. And with any luck, the things I’ve learned will help keep me from coming as close as I came on ThunderStorm.<\/p>\n

What I did right:<\/h3>\n