{"id":927,"date":"2009-10-24T20:03:18","date_gmt":"2009-10-24T09:03:18","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=927"},"modified":"2009-10-24T20:18:04","modified_gmt":"2009-10-24T09:18:04","slug":"eufloria-released","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2009\/10\/24\/eufloria-released\/","title":{"rendered":"Eufloria released"},"content":{"rendered":"

<\/object>I need to take this opportunity to give a quick shout out to Alex and Rudolf, who have just released Eufloria<\/a>, the updated, commercial-quality successor to their game “Dyson”, which was created for (and took second place in) the same Procedural Generation Contest<\/a> at TIGSource<\/a> for which I created the first version of MMORPG Tycoon. \u00a0I always knew that they’d beat me to market! \u00a0;)<\/p>\n

Eufloria is basically a space RTS, in which colonies of spores fight against other colonies of spores for possession of asteroids within an asteroid belt.<\/p>\n

Now, people who know me will tell you that I have a thing about RTS games. \u00a0I want to love them; \u00a0I eagerly await their release, purchase them, install them, and then play them up to about level four, at which point I remember that I don’t actually like RTS games, and then I never play them again. \u00a0This cycle repeats about every four months or so, whenever a new RTS is released. \u00a0But Eufloria is the most laid-back, casual-friendly, and atmospheric RTS game that you’re ever likely to see, and I’m still playing it. \u00a0It’s one of the few games released this year that I honestly wish I had created myself.<\/p>\n

Anyhow, check it out. \u00a0There’s a demo<\/a> and everything, so you have no excuses! \u00a0Eufloria can be purchased directly from the developers’ site<\/a>, or via Steam<\/a>. \u00a0Mac and Linux versions are in the pipe, but haven’t yet dropped.<\/p>\n","protected":false},"excerpt":{"rendered":"

I need to take this opportunity to give a quick shout out to Alex and Rudolf, who have just released Eufloria, the updated, commercial-quality successor to their game “Dyson”, which was created for (and took second place in) the same Procedural Generation Contest at TIGSource for which I created the first version of MMORPG Tycoon.…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[31],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-eX","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/927"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=927"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/927\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=927"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=927"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=927"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}