{"id":51,"date":"2008-01-26T21:17:14","date_gmt":"2008-01-26T10:17:14","guid":{"rendered":"http:\/\/www.vectorstorm.org\/2008\/01\/26\/muncher-first-playable\/"},"modified":"2008-01-26T21:19:20","modified_gmt":"2008-01-26T10:19:20","slug":"muncher-first-playable","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2008\/01\/26\/muncher-first-playable\/","title":{"rendered":"Muncher, first playable!"},"content":{"rendered":"

\"Muncher,<\/a> Well, I did it! From initial concept to fully playable prototype in just one day. (And I even still have several hours left in the day! But I think I’ll take a little time off to watch Iron Chef, which I taped earlier today)<\/p>\n

I’m not going to give away the gameplay, except to say that I think this is one of the most fun games I’ve written in an awfully long time, and that I think it would extend into a more fully scaled game rather easily. And that the game is played to a finite time limit; the player has infinite lives.<\/p>\n

Stuff that remains to be done:<\/p>\n