{"id":474,"date":"2009-03-14T14:53:51","date_gmt":"2009-03-14T04:53:51","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=474"},"modified":"2009-03-14T15:00:14","modified_gmt":"2009-03-14T05:00:14","slug":"ramping-up-for-mmorpg-tycoon-20","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2009\/03\/14\/ramping-up-for-mmorpg-tycoon-20\/","title":{"rendered":"Ramping Up for MMORPG Tycoon 2.0"},"content":{"rendered":"

So it’s time to move on. \u00a0I’ve had a lot of time to think about what’s going to go into MMORPG Tycoon 2.0, and have begun working on a list of things that need to get done before I can really start work on it. \u00a0These are basic VectorStorm features that need to be implemented:<\/p>\n

Definite Things:<\/p>\n