{"id":3602,"date":"2015-01-10T23:08:01","date_gmt":"2015-01-10T13:08:01","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=3602"},"modified":"2015-01-10T23:08:01","modified_gmt":"2015-01-10T13:08:01","slug":"milestone-8-build-incoming","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2015\/01\/10\/milestone-8-build-incoming\/","title":{"rendered":"Milestone 8 build incoming"},"content":{"rendered":"

This is just a very quick notice;\u00a0 the milestone 8 build will be here in one week;\u00a0 the 17th of January.<\/p>\n

I already have all the core features implemented;\u00a0 it’s now just a matter of putting on a few more coats of polish.<\/p>\n

Biggest new features in it are outside of the core game itself;\u00a0 a main menu, a loading sequence, a credit scroll, a proper installer\/uninstaller for the Windows build, etc.\u00a0 But there are a lot of other things too; A proof-of-concept for a tutorial sequence, a revamped way of handling detailed entity information, etc.\u00a0 And of course, a whole lot of bug fixes.<\/p>\n

The fix I’m most proud of is a subtle update to the camera behaviour, and the way that it follows the terrain as you move it.\u00a0 Hopefully now it should “just work”, and nobody will notice the magic it’s doing to hide the complexities that it’s dealing with.\u00a0 The other camera change is the one that everyone will notice;\u00a0 the camera is now usable when zoomed all the way in over rough terrain.\u00a0 Previously, it would pitch often up and down uncontrollably, and often would clip right through the ground.\u00a0 There’s virtually none of that, any more!.<\/p>\n

Anyhow.\u00a0 This time next week there should be a new build for folks to look at.\u00a0 Definitely will be interested to hear people’s experiences with it!<\/p>\n","protected":false},"excerpt":{"rendered":"

This is just a very quick notice;\u00a0 the milestone 8 build will be here in one week;\u00a0 the 17th of January. I already have all the core features implemented;\u00a0 it’s now just a matter of putting on a few more coats of polish. Biggest new features in it are outside of the core game itself;\u00a0…<\/p>\n","protected":false},"author":1,"featured_media":3016,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"https:\/\/www.vectorstorm.com.au\/wp-content\/uploads\/2014\/01\/m2.png","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-W6","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/3602"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=3602"}],"version-history":[{"count":1,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/3602\/revisions"}],"predecessor-version":[{"id":3603,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/3602\/revisions\/3603"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media\/3016"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=3602"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=3602"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=3602"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}