{"id":334,"date":"2008-12-13T21:17:25","date_gmt":"2008-12-13T11:17:25","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=334"},"modified":"2008-12-13T21:17:25","modified_gmt":"2008-12-13T11:17:25","slug":"so-many-terrains-so-little-time","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2008\/12\/13\/so-many-terrains-so-little-time\/","title":{"rendered":"So many terrains, so little time"},"content":{"rendered":"

\"blockterrain\"<\/a>This is probably way too glowy.\u00a0 It’s still using the glowy vector shader that’s standard in VectorStorm games;\u00a0 it works nicely to oversaturate the bright spots, but just looks blurry over in the darker areas.\u00a0 It should be pretty trivial to modify the shader into a proper bloom which affects bright areas without affecting darker regions of the screen.<\/p>\n

But I do like how it adds extra colours into the scene, to be drawing ground as extruded cubes, and be able to put a different colour on the tops than on the sides.<\/p>\n","protected":false},"excerpt":{"rendered":"

This is probably way too glowy.\u00a0 It’s still using the glowy vector shader that’s standard in VectorStorm games;\u00a0 it works nicely to oversaturate the bright spots, but just looks blurry over in the darker areas.\u00a0 It should be pretty trivial to modify the shader into a proper bloom which affects bright areas without affecting darker…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[3],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-5o","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/334"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=334"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/334\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=334"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=334"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=334"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}