{"id":2421,"date":"2012-03-17T19:08:50","date_gmt":"2012-03-17T09:08:50","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=2421"},"modified":"2012-03-17T19:08:50","modified_gmt":"2012-03-17T09:08:50","slug":"vectorstorm-live-trunk-testbeds-updated","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2012\/03\/17\/vectorstorm-live-trunk-testbeds-updated\/","title":{"rendered":"VectorStorm live trunk, testbeds updated"},"content":{"rendered":"

Follow-up from the last post:\u00a0 the live VectorStorm trunk has been updated.\u00a0 The updated version is now available at the usual subversion repository on this server, and also from a git server on gitorious.\u00a0 Links to both repositories are available from the “VectorStorm Test Games” link in the sidebar.<\/p>\n

For those who are more interested in binaries than in source code, there are updated binary builds for both Windows and Mac.\u00a0 These builds match svn revision 1501.\u00a0 For those who are interested in iOS, that port has also been updated to build successfully again (though it still has no sound support.\u00a0 I really need to either get SDL working under iOS or else find a sound solution for iOS).<\/p>\n

Notable changes since the last VectorStorm update:<\/p>\n