{"id":187,"date":"2008-07-13T22:39:17","date_gmt":"2008-07-13T12:39:17","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=187"},"modified":"2008-07-13T22:40:49","modified_gmt":"2008-07-13T12:40:49","slug":"subscribers-and-monsters-and-devs-oh-my","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2008\/07\/13\/subscribers-and-monsters-and-devs-oh-my\/","title":{"rendered":"Subscribers and Monsters and Devs, oh my!"},"content":{"rendered":"

So I’ve been a bit busy the last few days.\u00a0 I’ve once again shrunk subscribers and monsters (or expanded the world, depending on your point of view), and I’ve increased the maximum number of entities allowed in a region.\u00a0 The new maximum is 300 per region;\u00a0 I find that 200 monsters and 100 players per region feels about right.. but this will be wired up to options in the “Design” area, so others can tune things differently.<\/p>\n

Subscribers are now drawn using the vector sprites I created for “Ill-Timed Petition Damsel”, and the monsters are drawn using the Muncher sprite from “The Muncher’s Labyrinth”.\u00a0 I know, I’m totally ripping off my own work.\u00a0 It’s probably just temporary;\u00a0 I wanted to see how things looked, animated.<\/p>\n

So now if you really zoom in on the map screen, munchers actually chase meat (and petition damsels), instead of just having little geometric symbols slide along the ground.\u00a0 I think it’s a big improvement.<\/p>\n

I’ve also fixed a number of extra AI bugs on both the subscriber and the monster side.\u00a0 Getting monsters and subscribers to actually approach each other to attack is surprisingly non-trivial.\u00a0 But it’s pretty much working now.<\/p>\n

Devs are also now in the world, though they aren’t really doing anything yet;\u00a0 they’re just little arrows (like the player’s arrow cursor, only they don’t rotate and they’re fainter) that move around in the world.\u00a0 Eventually, these will scurry around fulfilling the player’s build orders and assisting players in distress.\u00a0 But that’s not been implemented yet.\u00a0 Soon!<\/p>\n

In other news, I’m pretty sure that next week I’ll be taking a break from development on MMORPG Tycoon, and doing another Game in a Week.\u00a0 Need to clear my head a bit with a change of pace.\u00a0 More on that as we get closer.<\/p>\n","protected":false},"excerpt":{"rendered":"

So I’ve been a bit busy the last few days.\u00a0 I’ve once again shrunk subscribers and monsters (or expanded the world, depending on your point of view), and I’ve increased the maximum number of entities allowed in a region.\u00a0 The new maximum is 300 per region;\u00a0 I find that 200 monsters and 100 players per…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-31","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/187"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=187"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/187\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=187"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=187"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=187"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}