{"id":182,"date":"2008-07-04T23:11:30","date_gmt":"2008-07-04T13:11:30","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=182"},"modified":"2008-07-05T09:14:50","modified_gmt":"2008-07-04T23:14:50","slug":"development-updates","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2008\/07\/04\/development-updates\/","title":{"rendered":"Development updates"},"content":{"rendered":"

So I thought I’d post a little bit with what’s going on.<\/p>\n

Between work and mild illness, I haven’t actually gotten much at all done on MMORPG Tycoon v1.1.\u00a0 But here’s my work log from this week:<\/p>\n

    \n
  1. Substantial modifications to the map and subscriber code, in preparation for rendering monsters and devs on the map.<\/li>\n
  2. Monsters now spawn on the map, but do not yet interact with users.\u00a0 (In the 1.0 series, monsters were handled using probability calculations, a bit like random encounters in many single-player JRPGs.\u00a0 In the 1.1 series, monsters now have individual placements on the map, will attack nearby subscribers, and will respawn after being killed, as generally happens in real MMORPGs)<\/li>\n
  3. Made substantial (CPU-side) performance improvements to the graphic engine.<\/li>\n
  4. Added a nice effect to the roads when loading into a game, so that they don’t just “pop” into place any more.<\/li>\n
  5. Small modifications to map rendering, to make it more GPU friendly and less cluttered for complicated maps.<\/li>\n
  6. Began work modifying the “Build” toolbar to support the new building types (resizing and moving buttons, etc).<\/li>\n
  7. Dramatically simplified building handling code, to make it easier to add new building types.<\/li>\n
  8. OS X build now saves preference files in ~\/Library\/Preferences and save files in ~\/Library\/Application Support\/MMORPG Tycoon, as Apple recommends.\u00a0 This should stop occasional user permissions problems with preferences not saving correctly in multi-user OS X situations, and will also make it much easier for OS X folks not to lose their saved games when updating versions.<\/li>\n<\/ol>\n

    Note that this is all going into the 1.1 build;\u00a0 there is no new build available for download yet.\u00a0 It’s just work in progress.<\/p>\n

    Anyhow, hopefully the progress summary will be a bit longer, next week!\u00a0 :)<\/p>\n","protected":false},"excerpt":{"rendered":"

    So I thought I’d post a little bit with what’s going on. Between work and mild illness, I haven’t actually gotten much at all done on MMORPG Tycoon v1.1.\u00a0 But here’s my work log from this week: Substantial modifications to the map and subscriber code, in preparation for rendering monsters and devs on the map.…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-2W","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/182"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=182"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/182\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=182"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=182"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=182"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}