{"id":1528,"date":"2010-09-19T02:10:37","date_gmt":"2010-09-18T15:10:37","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=1528"},"modified":"2010-09-19T02:21:49","modified_gmt":"2010-09-18T15:21:49","slug":"avatar","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2010\/09\/19\/avatar\/","title":{"rendered":"Avatar"},"content":{"rendered":"

\"\"<\/a>So I’ve got the ability system mostly set up, and now need to actually start using it. \u00a0After some gentle prodding from Increpare<\/a> (thanks, dude!), I’ve got the player able to control a PC within the game world.<\/p>\n

So far, the player can move around the same way that regular AI PCs do. \u00a0He has health and other attributes (not yet displayed), monsters will notice and attack him exactly like they do the AI PCs, and if the PC dies, he respawns at the nearest graveyard, as you’d expect. \u00a0When in this mode, the control is almost exactly a standard WoW-style MMORPG interface; \u00a0the camera swings around the player, you can zoom in and out with the mouse wheel, etc.<\/p>\n

Stuff still to be done:<\/p>\n