{"id":1453,"date":"2010-07-22T23:39:47","date_gmt":"2010-07-22T12:39:47","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=1453"},"modified":"2010-07-22T23:39:47","modified_gmt":"2010-07-22T12:39:47","slug":"very-quick-update","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2010\/07\/22\/very-quick-update\/","title":{"rendered":"Very quick update"},"content":{"rendered":"

Just a quick note that the bare bones animation system I mentioned before is now working. \u00a0“Actors” are shared, so you only have one copy of each animated model in memory (although that detail is hidden from game code). \u00a0Each animated model can have any number of animations. \u00a0Each instance of each actor can have a different animation playing at any given time, or can be at a different position within each animation.<\/p>\n

Stuff that’s still left to do on the animation system:<\/p>\n