{"id":1351,"date":"2010-06-24T00:08:56","date_gmt":"2010-06-23T13:08:56","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=1351"},"modified":"2010-06-27T23:05:12","modified_gmt":"2010-06-27T12:05:12","slug":"mmorpg-tycoon-2-ms1-tech-demo","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2010\/06\/24\/mmorpg-tycoon-2-ms1-tech-demo\/","title":{"rendered":"MMORPG Tycoon 2 – MS1 Tech Demo"},"content":{"rendered":"

First, a request.\u00a0 If you grab the Win32 build, please leave a comment on this post about whether or not it runs for you.\u00a0 As I’ve mentioned in earlier posts, I’ve made a lot of last-minute changes to my build environment, and finally ended up making the build on a Mac, running a Win32 compiler under emulation.<\/p>\n

So I’d really like to hear definitively whether or not it runs on a real Windows box, and how well it runs. \u00a0If you could give your computer’s specs, including video card, that’d be greatly appreciated! \u00a0:)<\/p>\n

If it fails to run on your computer under Win32, I’d be really grateful if you could send me the ‘stdio.txt’ file that the game creates, just to help me debug what’s gone wrong for you. \u00a0You can e-mail it to me at “trevor (at) vectorstorm (dot) org”. \u00a0Thanks!<\/p>\n